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Review: Fallout 3

It's okay to look in Fallout 3
Several games have attempted to re-create an entire major city to serve as the environment. Fallout 3 destroys one.
By: RYAN STEWART  |  November 24, 2008

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LittleBigPlanet more toy than game

A platformer with little, big problems
It helps to think of LittleBigPlanet not as a game but as a toy — more like digital Legos or Lincoln Logs than a typical narrative-driven experience.
By: MITCH KRPATA  |  November 18, 2008

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Review: Get lost in Far Cry 2

Far Cry 2's heart of darkness
Far Cry 2's heart of darkness
By: MITCH KRPATA  |  November 11, 2008

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Evil urges

Fable II leaves it up to you
Those who've played the first Fable already know that being bad is a hell of a lot more fun than being good.
By: AARON SOLOMON  |  November 04, 2008

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Silent Hill hits horror mark

Silent Hill can go home again
As a game reviewer, I have an obligation to inform you of the myriad problems with Silent Hill: Homecoming .  
By: MITCH KRPATA  |  October 29, 2008

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Video game Dead Space lacks true horror

The gory, gruesome Dead Space
In a survival horror game, the setting is everything. Dead Space has a good one.  
By: MITCH KRPATA  |  October 22, 2008

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Games review: Lego Batman

Lego Batman looks to the West
Lego Batman is not The Dark Knight: Now, with Legos!  
By: MADDY MYERS  |  October 16, 2008

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Blast from the past

Mega Man goes retro
Playing Mega Man 9 , you feel you’ve stepped through a wormhole and emerged in 1988 with an NES controller in your hand.  
By: MITCH KRPATA  |  October 22, 2008

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Review: Rock Band 2

Rock Band 2 keeps it rolling
No need to double-check your calendar — Rock Band 2 really is available only 10 months after the release of the original.  
By: MITCH KRPATA  |  October 01, 2008

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Star Wars: The Force Unleashed

No new lease on life for Star Wars: The Force Unleashed
Many people regard anything produced in the past 15 years or so bearing the Star Wars brand as total garbage, and rightly so.
By: RYAN STEWART  |  September 23, 2008

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Troop surge

Mercenaries 2 does it the old-fashioned way
It’s tempting to write off Mercenaries 2: World in Flames , if only because of the noisy ads — they’re scored by an annoying white-boy rap song.
By: AARON SOLOMON  |  September 16, 2008

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Back to business

Fall video games offer sequels and few surprises
For the first time, the arrival of the blockbuster video-game season seems bittersweet.
By: MITCH KRPATA  |  September 11, 2008

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Nobody's perfect

To err is Too Human
Fair or not, it’s hard to discuss Too Human without bringing in the circumstances of its creation.
By: MITCH KRPATA  |  September 02, 2008

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Tempus fugit

Braid goes in search of lost time
What if you could do things over again?
By: MITCH KRPATA  |  August 26, 2008

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Championship Calibur

The soul still burns for a select few
Ten years ago, you couldn’t take a step through the electronics department without knocking over a stack of crappy fighting games.
By: MITCH KRPATA  |  August 19, 2008

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Follow the leader

Geometry Wars 2 shoots and scores
What makes a man lust for the high score?
By: MITCH KRPATA  |  August 12, 2008

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Fantastic voyage

A classic RPG gets made over
This is a nostalgia trip worth taking.
By: RYAN STEWART  |  August 04, 2008

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Dream on

Aerosmith can’t make Guitar Hero sing again
It is somehow fitting that the Guitar Hero series should follow the trajectory of the countless rock bands who achieve too much success too soon.
By: MITCH KRPATA  |  July 28, 2008

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Civil service

Sid Meier brings Revolution to the people
The upshot of all this building and scheming is that you can turn Paris into an Aztec city and settle Fyodor Dostoevsky in Tenochtitlan.
By: RYAN STEWART  |  July 21, 2008

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Back to the future

A new generation of Space Invaders
Of all the things to love about games, the best is when one comes out of nowhere to knock you upside the head.
By: MITCH KRPATA  |  July 15, 2008
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