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MITCH KRPATA

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LittleBigPlanet more toy than game

A platformer with little, big problems
It helps to think of LittleBigPlanet not as a game but as a toy — more like digital Legos or Lincoln Logs than a typical narrative-driven experience.
By: MITCH KRPATA  |  November 18, 2008

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Review: Get lost in Far Cry 2

Far Cry 2's heart of darkness
Far Cry 2's heart of darkness
By: MITCH KRPATA  |  November 11, 2008

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Silent Hill hits horror mark

Silent Hill can go home again
As a game reviewer, I have an obligation to inform you of the myriad problems with Silent Hill: Homecoming .  
By: MITCH KRPATA  |  October 29, 2008

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Video game Dead Space lacks true horror

The gory, gruesome Dead Space
In a survival horror game, the setting is everything. Dead Space has a good one.  
By: MITCH KRPATA  |  October 22, 2008

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Blast from the past

Mega Man goes retro
Playing Mega Man 9 , you feel you’ve stepped through a wormhole and emerged in 1988 with an NES controller in your hand.  
By: MITCH KRPATA  |  October 22, 2008

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Review: Rock Band 2

Rock Band 2 keeps it rolling
No need to double-check your calendar — Rock Band 2 really is available only 10 months after the release of the original.  
By: MITCH KRPATA  |  October 01, 2008

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Back to business

Fall video games offer sequels and few surprises
For the first time, the arrival of the blockbuster video-game season seems bittersweet.
By: MITCH KRPATA  |  September 11, 2008

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Nobody's perfect

To err is Too Human
Fair or not, it’s hard to discuss Too Human without bringing in the circumstances of its creation.
By: MITCH KRPATA  |  September 02, 2008

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Tempus fugit

Braid goes in search of lost time
What if you could do things over again?
By: MITCH KRPATA  |  August 26, 2008

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Championship Calibur

The soul still burns for a select few
Ten years ago, you couldn’t take a step through the electronics department without knocking over a stack of crappy fighting games.
By: MITCH KRPATA  |  August 19, 2008

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Follow the leader

Geometry Wars 2 shoots and scores
What makes a man lust for the high score?
By: MITCH KRPATA  |  August 12, 2008

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Dream on

Aerosmith can’t make Guitar Hero sing again
It is somehow fitting that the Guitar Hero series should follow the trajectory of the countless rock bands who achieve too much success too soon.
By: MITCH KRPATA  |  July 28, 2008

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Back to the future

A new generation of Space Invaders
Of all the things to love about games, the best is when one comes out of nowhere to knock you upside the head.
By: MITCH KRPATA  |  July 15, 2008

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Tour bust

The wheels come off for Guitar Hero
It’s more pleasant than being eaten by a T. Rex.
By: MITCH KRPATA  |  July 08, 2008

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War of words

The final Metal Gear Solid doesn’t go down quietly
“War has changed,” Solid Snake tells us, both at the beginning and at the end of Metal Gear Solid 4: Guns of the Patriots . He would know.
By: MITCH KRPATA  |  July 01, 2008

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Blood sport

Ninja Gaiden II scores a flesh wound
To judge by the way they’re portrayed in video games, ninjas are suffering from an identity crisis.
By: MITCH KRPATA  |  June 17, 2008

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Bourne to lose

Action, but no thrills, in this Conspiracy
The Bourne Conspiracy is a video game not directly based on the Bourne films starring Matt Damon — a fact its makers have taken great pains to obscure.
By: MITCH KRPATA  |  June 10, 2008

Inherit the wind

The Wii’s first original, downloadable content
One of the most exciting aspects of this console generation has been each platform’s approach to downloadable content.
By: MITCH KRPATA  |  June 03, 2008

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Helter-skelter

The World Ends  with a bang, not a whimper
New gameplay quirks erupt from  The World Ends with You  like popcorn from an industrial-strength popper.
By: MITCH KRPATA  |  May 19, 2008

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Citizen Kane? Or ‘Citizen You’?

Grand Theft Auto IV  puts the player behind the wheel
Anyone who wants to know what makes a video game a video game — what makes it different from movies, television, books — can find the answer in Grand Theft Auto IV .
By: MITCH KRPATA  |  May 15, 2008
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